Blood Math | Making Good Decisions In Ashes Reborn

1. GETTING VALUE FROM YOUR 10 DICE

love u bb
  • Salamander Monk (1)
  • Light Bringer (1)
  • Turtle Guard (2- 1 for the unit, 1 for the book tax)
  • Sonic Swordsman (3)
  • Grave Knight (3)
  • Discard my Sonic Swordsman
  • Use a Ceremony Power die to recur it
  • Use a Divine Power die to boost a unit
  • Use a Sympathy Power die to draw a card

2. GETTING VALUE BEFORE REMOVAL

  • Frog/Fester (aka using a Natural dice power as a side action to deal one damage to a unit, and then using Fester as a main action to destroy that unit) costs 2 dice.
  • Sonic Swordsman costs 3 dice.

3. GETTING VALUE FROM PASSING

  • Refreshed up to 10 dice
  • Drew you up to 5 cards
  • Removed an exhaustion from every card on your board
  • Dealt direct damage if your opponent couldn’t draw cards
  • The option to reroll. I had spent no dice, so I just rerolled a basic die. It ended up basic again, which is funny, but neither here nor there.
  • That’s it. Thanks to Abundance, my hand was full, so I didn’t even draw.
  • Matt had spent 2 dice, on Abundance and Chant. He got them back.
  • Matt had also already exhausted Abundance, so he got that back too.

4. GETTING VALUE FROM SEQUENCING

  • At the top of a round, you could swing your units into your opponent- but if you’re not pressed for time, you could instead summon a Light Bringer, exhausting one of their units and giving you another. This could potentially mean 2 more units would hit then if you had swung first thing.
  • You could swing with a bunch of units at once- but if your opponent has dice left, maybe it would be best to develop your board further, or attack only one unit at a time. This can make sure you don’t get surprised by something when you just exhausted your entire battlefield.
  • You could swing your big unit at your opponent’s most important one- but what if you instead poke it with several little units and threaten to kill it that way? It’s possible to force sub-optimal Phoenixborn blocks by carefully choosing what attacks and when.

GETTING BETTER

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